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Author
Ian Bogost
27 books
Books
Racing the Beam: The Atari Video Computer System
2009
How to Do Things with Videogames
2011
Persuasive Games: The Expressive Power of Videogames
2007
Alien Phenomenology, or What It’s Like to Be a Thing
Alien Phenomenology, or What It’s Like to Be a Thing
2012
Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
2016
Unit Operations: An Approach to Videogame Criticism
2006
How to Talk about Videogames
2015
Facebook and Philosophy: What's on Your Mind?
2010
19 more
Hashtag
2019
A Slow Year
2010
Snake
2020
Newsgames
2010
Political Sign
2020
Blackface
2021
Sticker
2022
Skateboard
2022
Doll
2022
Scream
2022
Air Conditioning
Air Conditioning
2023
The Baffler No. 24
The Baffler No. 24
2014
High Heel
High Heel
2019
Bird
Bird
2020
Fat
Fat
2020
Environment
Environment
2020
Elementary Greek
2006
Coffee
2020
Stella and Combat
Stella and Combat
2014
“If you like Ian Bogost, you might like these writers too.”
Anna Anthropy
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form
Jesper Juul
The Art of Failure: An Essay on the Pain of Playing Video Games
Steven Poole
Trigger Happy: Videogames and the Entertainment Revolution
Tristan Donovan
Replay: The History of Video Games
Greg Costikyan
Uncertainty in Games
Mary Flanagan
Critical Play: Radical Game Design
Tracy Fullerton
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Tom Bissell
Extra Lives: Why Video Games Matter
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