
Half-Life 2: Raising the Bar
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*Unprecedented access behind Half-Lifeand Half-Life 2
*A foreword by Valve founder Gabe Newell
*Hundreds of art, design, preproduction, and other art pieces crammed into the book
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*Over a dozen key members of Valve's staff interviewed
*Officially approved by Valve
*Behind City 17 and other locations
*The development of the Source engine
*A rogue's gallery of beasts, characters, and monstrosities
*Key weapons development revelations
*A tour of many of the game's locations, from inception to completion
*Filled with art, screens, and anecdotes from the Valve team
Liked Half-Life 2: Raising the Bar? Here’s where I’d start.
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