Cover of Dungeon Master's Guide II (Dungeons & Dragons Edition 3.5)

Dungeon Master's Guide II (Dungeons & Dragons Edition 3.5)

Part of the Dungeons & Dragons Edition 3.5 series

A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time.

The "Dungeon Master's Guide II "builds upon existing materials in the

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"Dungeon Master's Guide." It is specifically designed to facilitate play, especially

when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.

JESSE DECKER is the development manager for Wizards of the Coast, Inc.

whose recent roleplaying game design credits include "Complete Adventurer"(TM),

"Races of Stone"(TM), and "Unearthed Arcana"(TM).

DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring "Complete Divine"(TM) and co-authoring

"Races of Stone "and "Unearthed Arcana."

CHRIS THOMASSON previously served as Editor-in-Chief of "Dungeon"(R)

Magazine. His design credits include "Fiend Folio"(TM) and "Monster Manual"(TM)

"III," as well as "Bow and Blade "for Green Ronin Publishing.

JAMES JACOBS is the associate editor of "Dungeon"(R) Magazine and has published numerous articles in "Dragon"(R) Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring "The Book of Aberrations," "Races of Faerun"(TM), and "Frostburn"(TM).

ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying

games "Feng Shui," "Heroquest," and "Dying Earth," along with, "Robin's Laws of

Good Gamemastering."

Genre
fantasy
Themes
games
Audience
adult
Length
medium · 285 pages

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