
Computers as Theatre
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Featuring a new chapter that takes the student through virtual reality and beyond, this book presents a new theory of human-computer activity. It shows how similar principles can help students understand what people experience when interacting with computers. The book also describes how the user's enjoyment of a computer system should be the biggest design consideration.
Liked Computers as Theatre? Here’s where I’d start.
These suit anyone who liked Computers as Theatre. Sign in and mark a few books for picks shaped around your own taste.
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The Humane Interface: New Directions for Designing Interactive Systems Shares design, ux, user experience -
Hamlet on the Holodeck: The Future of Narrative in Cyberspace Shares design, nonfiction, media -
Emotional Design: Why We Love (or Hate) Everyday Things Shares design, ux, nonfiction -
Cybertext: Perspectives on Ergodic Literature Shares games, nonfiction, media
“People who read Computers as Theatre tend to reach for these next.”
“If you want more of the same, start with these.”
“If it was the design that hooked you, try one of these.”
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Living with Complexity
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Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design
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100 Things Every Designer Needs to Know about People
- The Pocket Universal Principles of Design: 150 Essential Tools for Architects, Artists, Designers, Developers, Engineers, Inventors, and Makers