
From Sun Tzu to Xbox: War and Video Games
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Part of an industry that now earns more yearly than the Hollywood box office, video games have entered the forefront of the militarization of popular culture. How did this once-innocent pastime become a key player in America's entry into global warfare? And is this blurring of reality changing the way we think about war? Stretching from 3000 BC to today, this book investigates how military cultures and the evolution of games have been closely linked, from video gaming's ancestors like chess and go, to the popularization of the 19th century Kriegspiel, to the development of computers for use during World War II and the invention of video games by Defense Department-funded scientists. Readers will discover how war fantasies played out from the early arcade years to the rise of online gaming, how the military began working with companies like Nintendo, Atari and Microsoft to produce training devices, and how today's generals hope to sell recruitment to a new generation of joystick warriors.
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The Bluejacket's Manual
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The Complete World Encyclopedia of Guns: Pistols, Rifles, Revolvers, Machine and Submachine Guns Through History in 1100 Photographs
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The Crouching Beast: A United States Army Lieutenant's Account of the Battle for Hamburger Hill, May 1969
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The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
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The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution
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Penny Arcade Volume 4: Birds Are Weird
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Games of Empire: Global Capitalism and Video Games