Arms Law & Claw Law
Rolemaster 2nd Edition seriesbook 1100Creatures and Treasures(1987) →
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Arms Law & Claw Law" is the highly: acclaimed combat system that improves any game and serves as one of the three cornerstones of the Rolemaster system. Now reformatted and reorganized, AL&CL adds flavor, real-ism, and depth to your campaign without sacrificing playability. Feel the thrill of melee, brace against a monster's charge, master the martial arts, let your arrow fly—do battle with the best combat system around, AL&CL!
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Arms Law & Claw Law provides:
* A fantastic medieval melee and missile combat system with a Fumble table, a Maneuver table, individual tack tables for thirty weapons and statistics for a dozen more
* A dozen attack tables that integrate the size, instincts, and fighting pat terns of a wide variety of animals monsters, and martial artists
* Ten Critical Strike Tables: Slash Puncture, Crush, Grapple, Unbalance, Tiny Animals, Large Creatures,: Super-Large Creatures & 2 Martial Arts Tables
* Comprehensive rules cover every essential aspect of armed and unarmed combat in a FRP environment: fumbles, parrying, moving, Maneuver, critical damage, first swing determination, orientation, armor, and much more
* Rules and tables designed to be based as part of Rolemaster or as the combat system for other FRP games
Rolemaster gamers now have an entire fantasy world at their fingertips. Shadow World products form a rich fantasy environment for the Rolemaster and Fantasy Hero game systems. The self-contained adventures may also be used as isolated or hidden areas in any Gamemaster's campaign world.
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