Cover of The Civic Potential of Video Games

The Civic Potential of Video Games

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.Until now, most research in the field has considered how video games relate to children's aggression and to academic learning. Digital media scholars suggest, however, that other social outcomes also deserve attention. For example, as games become more social, some scholars argue that they can be important spheres in which to foster civic development. Others disagree, suggesting that games, along with other forms of Internet involvement, may in fact take time away from civic and political engagement.

Read more

Drawing on data from the 2006 survey, the authors examine the relationship between video game play and civic development. They call for further research on teen gaming experiences so that we can understand and promote civic engagement through video games.

Audience
adult
Length
short · 94 pages

Click a tag to see books like this one that share it. Point at it (on a phone, tap it) for less of it instead.

Read it? Sign in to help tag it.

Liked The Civic Potential of Video Games? Here’s where I’d start.

These suit anyone who liked The Civic Potential of Video Games. Sign in and mark a few books for picks shaped around your own taste.

  1. The Summit Shares nonfiction
  2. Bridging the Gap: Channelling Spirit To Heal Hearts Shares nonfiction
  3. Still Standing: The Story of SSG John Kriesel Shares nonfiction
  4. Walking in Light Shares nonfiction

“If you want more of the same (politics), start with these.”

  1. No Place to Hide
  2. The Godfather Doctrine: A Foreign Policy Parable
  3. NSA Secrets: Government Spying in the Internet Age
  4. The Happiness Effect: How Social Media Is Driving a Generation to Appear Perfect at Any Cost

“Readers describe these the same way.”

  1. 50 Things To Do When You Turn 50
  2. The Doctors 5-Minute Health Fixes: The Prescription for a Lifetime of Great Health
  3. Kink: A Straight Girl's Investigation
  4. My Cool Caravan: An Inspirational Guide to Retro-Style Caravans

“These start from a similar idea, even if they go somewhere else with it.”

  1. Click on democracy
  2. A history of video games in 64 objects
  3. The Video Game Debate
  4. What Video Games Have to Teach Us about Learning and Literacy