
Cocreating Videogames
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"Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games."—Bloomsbury Publishing.
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“If you want more of the same, start with these.”
“If it was the computer programming that hooked you, try one of these.”
“These start from a similar idea, even if they go somewhere else with it.”
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Fans, Bloggers, and Gamers: Media Consumers in a Digital Age
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Youtube: Online Video and Participatory Culture
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Video Games and Learning: Teaching and Participatory Culture in the Digital Age
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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time