Author
Fletcher Dunn
1 book
Books
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Mat Buckland
Programming Game AI by Example
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David M. Bourg
Physics for Game Developers
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Andre LaMothe
Tricks of the Windows Game Programming Gurus: Fundamentals of 2D and 3D Game Programming
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Tomas Akenine-Moller
Real-Time Rendering
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Alexander A. Stepanov
From Mathematics to Generic Programming
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Steve McConnell
Professional Software Development: Shorter Schedules, Higher Quality Products, More Successful Projects, Enhanced Careers
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Andrei Alexandrescu
Modern C++ Design: Generic Programming and Design Patterns Applied
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James D. Foley
Computer Graphics: Principles and Practice