Cover of Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

This text shows how to think about Artificial Intelligence concepts, from the start, as an integral part of the game play. It describes examples from real games and explores these ideas through case studies. It includes C++ source code examples on a CD-ROM, to illustrate implementation.

Audience
adult

Click a tag to see books like this one that share it. Point at it (on a phone, tap it) for less of it instead.

Read it? Sign in to help tag it.

Liked Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)? Here’s where I’d start.

These suit anyone who liked Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology). Sign in and mark a few books for picks shaped around your own taste.

  1. Physics for Game Developers Shares programming, game development, computer science
  2. Elements of Programming Shares programming, computer science, technical
  3. Programming Language Pragmatics Shares programming, computer science, technical
  4. PROLOG: Programming for Artificial Intelligence Shares programming, AI, technical

“People who read Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) tend to reach for these next.”

  1. The Games Design Reader - A Rules of Play Anthology
  2. Unit Operations: An Approach to Videogame Criticism
  3. The Art of Multiprocessor Programming
  4. The Complexity of Cooperation: Agent-Based Models of Competition and Collaboration

“If you want more of the same (science), start with these.”

  1. Mind Tools: The Five Levels of Mathematical Reality
  2. Probability And Statistics For Engineers And Scientists
  3. Chemical Reaction Engineering
  4. Present at the Creation: The Story of CERN and the Large Hadron Collider

“If it was the programming that hooked you, try one of these.”

  1. C for Dummies
  2. The Annotated C++ Reference Manual
  3. Programming in C
  4. Programming in Lua

“These start from a similar idea, even if they go somewhere else with it.”

  1. Group Dynamics
  2. Data Structures and Algorithms in Java
  3. Data Structures and Algorithms in Python
  4. Pro JPA 2: Mastering the Java Persistence API