← First Person: New Media as Story, Performance, and Game
More books like First Person: New Media as Story, Performance, and Game
-
Unit Operations: An Approach to Videogame Criticism Shares game design, game studies, games -
Critical Play: Radical Game Design Shares game design, games, game studies -
Hamlet on the Holodeck: The Future of Narrative in Cyberspace Shares game studies, game design, games -
The Games Design Reader - A Rules of Play Anthology Shares game design, games, game studies -
Cybertext: Perspectives on Ergodic Literature Shares game studies, games, nonfiction -
Trigger Happy: Videogames and the Entertainment Revolution Shares games, game design, game studies -
Man, Play and Games Shares game design, game studies, games -
Game Design Workshop: A Playcentric Approach to Creating Innovative Games Shares game design, games, game studies -
Chris Crawford on Game Design Shares game design, games, game studies -
Play Matters Shares game studies, games, game design -
Dungeons & Dreamers: A Story of how Computer Games Created a Global Community Shares game design, games, video games -
Pikachu's Global Adventure: The Rise and Fall of Pokémon Shares game design, game studies, games -
Challenges for Game Designers Shares game design, games, gaming -
The Video Game Theory Reader 2 Shares game studies, game design, games -
Game Writing: Narrative Skills for Videogames Shares game design, games, game studies -
Play Between Worlds: Exploring Online Game Culture Shares games, nonfiction, video games -
Eurogames: The Design, Culture and Play of Modern European Board Games Shares game design, games, game studies -
Synthetic Worlds: The Business and Culture of Online Games Shares games, game studies, game design -
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design Shares game design, games, game studies -
Gaming: Essays On Algorithmic Culture Shares game studies, games, nonfiction -
What Video Games Have to Teach Us about Learning and Literacy Shares game design, games, gaming -
Characteristics of Games Shares game design, games, gaming
-
The Art of Failure: An Essay on the Pain of Playing Video Games Shares games, game studies, game design -
Second Person: Role-Playing and Story in Games and Playable Media Shares games, game studies, videogames -
Theory of Fun for Game Design Shares game design, games, nonfiction -
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques Shares game design, games, nonfiction
-
More than a Game: The Computer Game as Fictional Form Shares game studies, games, gaming -
Digital Storytelling: A Creator's Guide to Interactive Entertainment Shares game design, games, nonfiction -
Narrative across Media: The Languages of Storytelling Shares media, nonfiction -
Tabletop: Analog Game Design Shares game design, games, nonfiction
-
Level Up!: The Guide to Great Video Game Design Shares game design, games, gaming -
Twisty Little Passages: An Approach to Interactive Fiction Shares games, game studies, nonfiction -
The Kobold Guide to Board Game Design Shares game design, games, gaming -
The New Digital Storytelling: Creating Narratives with New Media Shares nonfiction -
Serious Games: Games That Educate, Train, and Inform Shares game design, games, psychology -
Fundamentals of Game Design Shares game design, games, gaming -
The Art of Game Design: A Book of Lenses Shares games, game design, gaming -
The Way of the Storyteller Shares nonfiction, writing -
Game Design: Theory and Practice Shares game design, games, videogames -
Character Development and Storytelling for Games Shares game design, games, writing -
Half-Life 2: Raising the Bar Shares game design, games, gaming -
Improving Your Storytelling: Beyond the Basics for All Who Tell Stories in Work or Play Shares nonfiction, writing